Maugia Oliano (Bouncer) & Netsai Nkiru (Fey Wanderer)

Maugia Oliano (Bouncer) & Netsai Nkiru (Fey Wanderer)


Maugia Oliano - Bouncer

Norn Woman by Guild Wars/ArenaNet; Art Inspiration for Maugia

Not exactly the owner, but not an average employee, Maugia can be found most days at the Tipsy Mouse Tavern. Perched atop a stool at the head of the bar, she watches the customers come and go, greeting the regulars with a nod of the head or quick smile. Those that she doesn't will be watched, especially if she thinks they may cause trouble. For while violence is not allowed in the confines of the Tipsy Mouse, Maugia has no problems keeping the peace by using it if things get out of hand.

Many think that Maugia is a brawler. That could not be further from the truth, as her objective is to limit the damage to the tavern. She uses her fists to knock the perpetrators out cold, or subdue them till they are no longer a threat.

Physical Description

Maugia is over 7 feet tall of pure muscle, and considered quite attractive by most. Keeping with goliath tradition, she has bright red hair which she usually keeps braided. Her skin however is unlike most of her kind, having been darkened by years in the southern sun. Her bright green eyes glow ever so slightly in the low light of the Tipsy Mouse.

Backstory

Maugia was one of the strongest of her tribe. When the son of the the tribe challenged her, Maugia reluctantly accepted, knowing she could easily beat him, but not wanting to offend his honor. During the fight, Maugia was winning quite handily when her opponent, breaking the long held rules of combat in their culture, resorted to cheating. Placing a liquid made of herbs on his hands, he temporarily blinded her during the fight. Enraged, Maugia landed a crushing blow to the side of his head, killing him instantly. Her guilt lead her to leave the tribe, and she ended up in a city far south of her home.

Quick Reference Traits

Personality Traits. Quiet but friendly to those she knows.
Ideals. Honor above all.
Bonds. Her old tribe and the Tipsy Mouse regulars keep her focused.
Flaws. She is always ready for a fight.

Adventure Hooks

  1. A local gang is trying to extort money from Maugia. She wants them to stop, by whatever means necessary.

  2. A regular patron has gone missing. Maugia hires the party to find them.

  3. Unknown creatures have attacked her old tribe. Maugia wants the party to investigate.


Netsai Nkiru - Fey Wanderer

A frequent explorer of the fey realms, Netsai has always known she was different from her small village since her first memory. She had always had a fondness for the strange jungles that creep in around her home, and as she grew older, she could feel her connection to it deepen. This eventually manifested as powerful magic that she could use to help her further her pranks around the village. While she still enjoys pranks, now she uses this magic to help her survive the faerie realms.

Feysworn in The First World: Realm of the Fey, 2016 Paizo; Art Inspiration for Netsai

Physical Description

With a heavy pack, Netsai looks to be ready for adventure. She favors black, sensible clothing suitable for all weather. She keeps her hair pulled back from her eyes with thin black locs, and has a near-constant mischievous smile as if she just thought of a funny joke.

Backstory

With a name meaning 'trouble', she has well and truly earned her name, at least according to her parents. Constantly being a nuisance in her small village of Samaria in Ira, Netsai was captured by wanderlust since her first days. Her connection to primal magic has only deepened as she has aged, as well as how intricate she can make her pranks. For many, it was a welcome relief when Netsai left to explore the world. While most in the village love her, her pranks are enough to make them appreciate her short visits when she does return from her many journeys.

Her parents still worry about her, as she often travels alone or with her pixie friend, Mikabel. Mikabel is a fey creature that Netsai met on her first journey into the faerie plane, and she employed him as a guide to that realm. Since then, they have gone on many adventures and travels across the realm, turning them into fast friends.

Fey Hearted. Netsai has the heart of a fey, always looking to create a bit of lighthearted fun wherever she might wander. This link to the fey is further deepened by her innate connection to the realm, allowing her to conjure plants, talk to animals, and always seem to find a portal to and from the faerie plane when she wishes.

Quick Reference Traits

Personality Traits. By seeing everything, Netsai hopes to find who she really is along the way.
Ideals. Netsai believes that everyone must have the freedom to make their own mistakes.
Bonds. Family and friends keeps Netsai returning home after her journeys.
Flaws. She is easily distracted from her tasks when she thinks of a new prank.

Adventure Hooks

  1. There is a portal to the faerie realm just out of Netsai's reach. The carnivorous dire lizards in Ira seemed to have set up their nest right next to it and she needs help reaching it so she can continue her adventures.

  2. Netsai is scouring through the faerie plane, in search of an ancient landmark that she thinks might have something to do with her power. In a moonlit grove, there is an old druidic sanctuary that was abandoned hundreds if not thousands of years ago, along with lost magic.

  3. A group of hunters devoted to the corruption of nature have managed to make their way into the fey plane and are overhunting the exotic animals there. Netsai is looking for some help in clearing them out.


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