We create 21 new Battle Master Maneuvers for fighters looking for an edge on their foes.
We create 21 new Battle Master Maneuvers for fighters looking for an edge on their foes.
Looking to become a Game Master or just want to improve? Here are my 10 Rules for Game Masters to ensure a fun and long-lasting campaign!
Let’s talk about Monster Crafting and how we are going to build a system for it!
Looking to build a tighter adventuring party? These 20 questions can get your characters closer together, investing in each other’s backstories, and coming up with unique roleplay moments.
We review the 20+ year old book, Eragon, and decide if it is a good fit in an updated list of books every Game Master should read.
We have our first draft of rules for Settlement Building, everything combined into a single document. Includes leveling up settlements, trading, resources, settlement actions, and structures!
We share 11 new Siege Engines to include in your campaign, from mortars and hwacha to lightning lancers and fire siphons.
We go over every Legendary Action in the D&D 2024 5e Monster Manual and provide guidelines on how to use them for your monsters.
Magic is wild and unpredictable, with strange and unusual side effects from backfired spells and failed potions.
A review of The Blue Star by Fletcher Pratt, a very promising concept and idea to steal for your games.