We continue our Dungeon December series as we talk about encounters one can face in dungeons.
We continue our Dungeon December series as we talk about encounters one can face in dungeons.
Dungeons require more than just monsters to fight, but also factions and people to talk and plot with.
We go over ten important rules for creating dungeons and ensuring that they are blast to adventure in.
Journey to the plane of dreams and experience a whole new reality.
At the bottom of the Plane of Water lies a seabed where the souls of drowned sailors languish in pain.
We go over 10 ways to keep your party from just resting after every encounter.
How do you rule at your game table? Are you making the best rulings possible?
The terrain can be just as much an adversary to the party as any monster can be. When you use the terrain smartly, you create more exciting encounters!
Back with the Pricing Magic Item series to update our spreadsheet with Tasha’s Cauldron of Everything.