Cults often swell up around powerful fiends, elementals, and other ne’er-do-wells. In exchange for serving the entity, they are given powerful, supernatural gifts.
Cults often swell up around powerful fiends, elementals, and other ne’er-do-wells. In exchange for serving the entity, they are given powerful, supernatural gifts.
Let’s discuss the basics of thieves’ cant and how you can bring it to your tables.
The importance of quest-building and how to make questing fun for the table!
Can you use Acrobatics to climb a wall? Is Athletics just a bad version of Acrobatics?
The Ferrum Watch is the policing force within the city of Ferrum, where they must strive to bring law and order against the city’s seedy underbelly.
When is the best time to use Investigation? Is Perception really better for everything?
A guide for creating your own Wildspace system for your players to adventure through!
Merchants have a tough job, buying and selling wares across the lands. But in a magical world, how do they go about protecting themselves?
We look at how to highlight players and their classes, giving them the spotlight and prepping encounters for them.