There are 4 quartiles of play in Dungeons & Dragons, and they aren’t all created equal. Use this system to keep your campaign in the style and tone you want!
There are 4 quartiles of play in Dungeons & Dragons, and they aren’t all created equal. Use this system to keep your campaign in the style and tone you want!
We finish creating the magic items from the Dungeon Master’s Guide with our crafting system, this week magic items R through Z!
Welcome to the city of Aurora, located on windswept plains corrupted by an ancient demonic invasion.
Are you a fan of your players? Do you celebrate their successes? Or do you announce their defeat with glee?
These 3 monsters aren’t just there to be hit with your swords, but to be spoken to with words.
You may have defeated the goblin, but the real treasure isn’t the XP you earned, but whatever it has in its pockets!
Journey to the forbidden island of Morceor, where dark experiments hide within the jungles and a sadistic mage rules over all.
Don’t just create monsters, think about their story and how that influences their design.