At the bottom of the Plane of Water lies a seabed where the souls of drowned sailors languish in pain.
At the bottom of the Plane of Water lies a seabed where the souls of drowned sailors languish in pain.
We go over 10 ways to keep your party from just resting after every encounter.
How do you rule at your game table? Are you making the best rulings possible?
The terrain can be just as much an adversary to the party as any monster can be. When you use the terrain smartly, you create more exciting encounters!
Back with the Pricing Magic Item series to update our spreadsheet with Tasha’s Cauldron of Everything.
Cults often swell up around powerful fiends, elementals, and other ne’er-do-wells. In exchange for serving the entity, they are given powerful, supernatural gifts.
Let’s discuss the basics of thieves’ cant and how you can bring it to your tables.
The importance of quest-building and how to make questing fun for the table!
Can you use Acrobatics to climb a wall? Is Athletics just a bad version of Acrobatics?