We go over expanded rules for creating a Domain of Dread in the Ravenloft setting, diving into the land, terrain, points of interest, people, and secret societies.
All in Mechanics
We go over expanded rules for creating a Domain of Dread in the Ravenloft setting, diving into the land, terrain, points of interest, people, and secret societies.
We go over expanded rules for creating a Darklord in the Domains of Dread in the Ravenloft setting, diving into their backstory, lair, monstrous form, and an item they are vulnerable to.
We develop the basic mechanics for crafting magic items, as well as provide example stat blocks for magic items.
You want to craft magic items? Want to make effects permanent? Well let’s discuss that.
Design an exciting boss encounter that uses more than its whole.
We take a look at creating a better stat block that quickly gives the information you need during combat.
Back with the Pricing Magic Item series to update our spreadsheet with Tasha’s Cauldron of Everything.
Cults often swell up around powerful fiends, elementals, and other ne’er-do-wells. In exchange for serving the entity, they are given powerful, supernatural gifts.
Let’s talk about how to set up Adventuring Days and creating better games at the table!