We develop the basic mechanics for crafting magic items, as well as provide example stat blocks for magic items.
All in Mechanics
We develop the basic mechanics for crafting magic items, as well as provide example stat blocks for magic items.
You want to craft magic items? Want to make effects permanent? Well let’s discuss that.
Design an exciting boss encounter that uses more than its whole.
We take a look at creating a better stat block that quickly gives the information you need during combat.
Back with the Pricing Magic Item series to update our spreadsheet with Tasha’s Cauldron of Everything.
Cults often swell up around powerful fiends, elementals, and other ne’er-do-wells. In exchange for serving the entity, they are given powerful, supernatural gifts.
Let’s talk about how to set up Adventuring Days and creating better games at the table!
We finish this series, with items in the Dungeon Master’s Guide and Xanathar’s Guide to Everything priced out!
A new spreadsheet that is easier to use and the first 100 items in the Dungeon Master’s Guide is completed!