A new spreadsheet that is easier to use and the first 100 items in the Dungeon Master’s Guide is completed!
All in Homebrew
A new spreadsheet that is easier to use and the first 100 items in the Dungeon Master’s Guide is completed!
We go over the Dos and Don’ts of trap design, as well as a few more traps for you to drop into your games.
Mechanics for running an encounter inside of a burning building.
We begin pricing out all the items in the DMG under the A section.
Our series continues as we go over permanent damage, bonuses to ability scores, and more!
As we continue our series on pricing magic, we go over permanent items, charges on wands, and magical enhancments to armor and saving throws.
Additional conditions to codify existing conditions and provide granularity to your games.
Second part to figuring out the pricing behind magic, spell scrolls, and conditions!
Part 1 of a new series focused on creating prices for magic items and going into the formulas so that you can make your own prices.
Gems are potent magical objects, one just needs to know how to unlock them with their Gemologist’s Supplies.