100 quests, adventures, and plot ideas to be used for those who use tools.
All in GM Skills
100 quests, adventures, and plot ideas to be used for those who use tools.
We’ve all wanted to give a big speech from our BBEG, but our players just keep attacking us before we can get the first word out. Here are 10 ways to give that speech without being attacked immediately.
We go over the Dos and Don’ts of trap design, as well as a few more traps for you to drop into your games.
Mechanics for running an encounter inside of a burning building.
We go over how to create a one-shot and what are the important things to keep in mind to ensure it runs smoothly.
Here are three rules and ideas from Blades in the Dark to create more excitement at your table!
Just how much should you be paying your adventurers? And if you do pay them, what do they do with it?
An exploration of DCs and what you can accomplish with each skill at various DCs.
We discuss the practices of hiding the DC from players and having it revealed to them.