We are wrapping things up with the last entry in the battlefield control series - Illusion spells!
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We are wrapping things up with the last entry in the battlefield control series - Illusion spells!
Falling upwards, green gas clouds of death and sunlight that SPF 5000 won’t protect you from, are just a few of the Battlefield Control spells we’ll discuss in this week’s article.
You can create a deep and rich character by having them overcome more than just a horde of angry goblins.
Whether it’s made of sand, fire, or an immovable force, your opponents will have to figure out a way to deal with your wall spell on the battlefield
If you need your newly acquired Griffon to be trained as a riding mount, look no further than the heirs of House Vadalis who possess the Mark of Handling.
Don’t get caught unaware. Surprise isn’t a round or a condition, but it is an effective tactic to use.
The Gnomes of House Sivis keep you in contact with your friends and family…for a price.
Our adventurers survived the 1st round with few mistakes, but can they keep it up in the 2nd round?
Just because a spell is named after a famous wizard makes it worth a spell slot.
The Mark of Shadow pits old school House Phiarlan against the young upstarts, House Thuranni.
A rock, tree, or comrade-in-arms can all provide a bonus to your AC is you know how to position yourself. Let’s see how to utilize cover effectively.
A little thought goes a long way. When talking about tactics, initiative is a great place to start.
Looking for a half-elf Sherlock Holmes that can see into the future? Look no farther than House Medani.