The Charm Spell - Making Friends out of Enemies

The Charm Spell - Making Friends out of Enemies

Art Credit - Lolcodybond

Two of the most important and criminally underlooked spells in Dungeons & Dragons are the charm spells, of which there are two charm spells. The 1st-level charm person and the 4th-level charm monster. Both are available to various character classes, including the bard, druid, sorcerer, warlock, and wizard. Yet, I often find very few low-level characters have charm person on their spell list. 

 The charm spell has always been an enchantment that can influence a creature's attitudes and actions toward the caster. It has been around since the beginning but has seen several significant changes. The spell usually required the target to make a saving throw to resist its effects. Depending on the version of D&D and the spell's level, it can range from simply making the target more friendly and receptive to suggestions to completely enslaving them to the caster's will. In the 5th edition, the charmed creature regards you as an acquaintance. A friendly one, and if you play your cards right, you could end up as besties. Of course, when the spell ends, the creature will know you charmed it, so it may not want to be friends and instead want to kill you.

Why is this? It's not an offensive spell, meaning it doesn't do any damage, which is always the biggest knock against spells, and this shortsightedness causes us to ignore many great spells. Charm spells are a powerful tool that can be used to manipulate others. This spell allows you to influence the behavior of NPCs and monsters, and what's not to love about that? The spell can be used for good and evil intentions depending on how you choose to use your newly minted friend.

As a game mechanic, the charm spell allows the caster to change the creature's attitude toward you. It can be used for both beneficial and malicious purposes depending on the context and intention of the player. And let's be honest, unless you need information from the creature, you will try and have the charmed individual do something not in their best interests. The effectiveness of the charm spell also depends on the situation, the level of the caster, and the type of creature being targeted.

One of the main reasons why players should use the charm spell is its versatility. It can be used in a variety of situations. For example, the charm spell can persuade an NPC to leave them alone when you are in a dangerous situation. Better yet, if you are industrious enough, you can have the creature help you out. On the other hand, if you want to gather information, you can charm an NPC into revealing secrets. The charm spell can also give you a unique perspective on the game. When you charm an NPC, you can learn about their motives and desires. It can be an effective tool to discover a creature's deepest, darkest fears and use them against the creature when the charm ends.

Another reason why we, as players, should use the charm spell is its effectiveness. When the spell is cast successfully, the NPC will become friendly toward the player. A Wisdom saving throw may seem easy to make, but at higher levels, charming lower-level NPCs and creatures becomes much easier. This can be the difference between success and failure in the game. The charm spell can also be used to avoid confrontations or to turn enemies into allies.

However, it is also important to note that the charm spell should be used cautiously. Overuse of the spell can lead to negative consequences, such as losing the trust of other NPCs. Using the charm spell judiciously and in a way that aligns with the character's personality and intentions is essential.

In conclusion, charm spells are a valuable tool to enhance gameplay in any campaign. They provide players various strategic options, including gathering information, avoiding confrontations, and turning enemies into allies. Using the spell can provide insight into the campaign's storyline and lead to more creative strategies. Remember, you should use a charm spell with caution and always consider the consequences of your actions.

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