Venture into the dangerous depths of the shadow plane, braving the gloom that threatens to drown you in despair.
Venture into the dangerous depths of the shadow plane, braving the gloom that threatens to drown you in despair.
The Bloodied Hand are a powerful gang of thieves and cut throats who will stop at nothing to control the city of Ferrum.
As we continue our series on pricing magic, we go over permanent items, charges on wands, and magical enhancments to armor and saving throws.
We explore what it’s like to explore the fearie plane, including travel, spellcasting, and what it’s like to live here.
Additional conditions to codify existing conditions and provide granularity to your games.
Second part to figuring out the pricing behind magic, spell scrolls, and conditions!
Just how much should you be paying your adventurers? And if you do pay them, what do they do with it?
Part 1 of a new series focused on creating prices for magic items and going into the formulas so that you can make your own prices.
An exploration of DCs and what you can accomplish with each skill at various DCs.