As we continue our series on pricing magic, we go over permanent items, charges on wands, and magical enhancments to armor and saving throws.
As we continue our series on pricing magic, we go over permanent items, charges on wands, and magical enhancments to armor and saving throws.
We explore what it’s like to explore the fearie plane, including travel, spellcasting, and what it’s like to live here.
Additional conditions to codify existing conditions and provide granularity to your games.
Second part to figuring out the pricing behind magic, spell scrolls, and conditions!
Just how much should you be paying your adventurers? And if you do pay them, what do they do with it?
Part 1 of a new series focused on creating prices for magic items and going into the formulas so that you can make your own prices.
An exploration of DCs and what you can accomplish with each skill at various DCs.
Primordials have a reputation for having cults, but why is that? Let’s break down their cults!
Why would an NPC be willing to join a cult? We discuss 10 reasons why they might.