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How to use Portals
Aug 23

Aug 23 How to use Portals

Stephen Bandstra
The Planes, Worldbuilding

We explore the differences between portals, how to use them at your table, and new spells focused on portals!

What is an Above-Ground Dungeon?
Aug 16

Aug 16 What is an Above-Ground Dungeon?

Stephen Bandstra
GM Skills, Dungeon

Dungeons can take place anywhere and shouldn’t just be confined to dark, wet, underground complexes. We look at how to build an above-ground dungeon!

Gang Operations - Homebrew
Aug 9

Aug 9 Gang Operations - Homebrew

Stephen Bandstra
Homebrew

A system for running a gang, thieves’ guild, or some other illicit organization.

Playing in a World of Abstractions
Aug 2

Aug 2 Playing in a World of Abstractions

Stephen Bandstra
GM Skills

We go over common abstractions and their effects at our table.

Gear for Wilderness Explorers
Jul 26

Jul 26 Gear for Wilderness Explorers

Stephen Bandstra
Homebrew

It’s dangerous to explore the wilderness alone, hear take this machete and planticide… oh and you’ll pry need this compass in case you get lost. New gear to help you survive the wilderness!

Stealing Inspiration
Jul 19

Jul 19 Stealing Inspiration

Stephen Bandstra
GM Skills, Worldbuilding

What makes an idea unique? How do you come up with original concepts? What is stealing an idea?

Charisma in Combat
Jul 12

Jul 12 Charisma in Combat

Stephen Bandstra
Combat, Homebrew, Mechanics

New ways to use your Charisma skills inside of combat!

Designing an Encounter - Monsters
Jul 5

Jul 5 Designing an Encounter - Monsters

Stephen Bandstra
GM Skills

Encounters are often focused on fighting monsters, but how can you turn slogfests into interesting encounters?

The Advancement of Technology
Jun 28

Jun 28 The Advancement of Technology

Stephen Bandstra
Worldbuilding

Technology is weird and its advancement in our history is portrayed rather strangely in our media.

Guide to World Building - Monsters
Jun 21

Jun 21 Guide to World Building - Monsters

Stephen Bandstra
Worldbuilding

Monsters are a major part of any worldbuilding, but what exactly are they? What do they represent? How should they interact with the world?

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