Technology is weird and its advancement in our history is portrayed rather strangely in our media.
Technology is weird and its advancement in our history is portrayed rather strangely in our media.
Monsters are a major part of any worldbuilding, but what exactly are they? What do they represent? How should they interact with the world?
We go over how to address tricky situations where the rules the GM makes don’t match the rules the Player is hoping for.
Terrain is an important part of an encounter, allowing you to create a memorable fight. Today we go over the Dos and Don’ts of using terrain.
Inspired by the sourcebook Savage Species, this homebrew features 4 playable monsters for players.
A walkthrough on creating roguish homebrew subclasses and an example of one, the Torturer!
Your Chandlery Supplies are for making candles that are more than just for lighting your way, but for allowing you to create magical effects.
These simple mechanics can help spice up your own games, giving you new options to better reflect your table!
We should all bring in this mechanic from 4e to create more interesting fights and encounters.
Visit the campaign setting of Spelljammer and learn the truths of how to survive the Wildspace and Phlogiston!