The basic methods of world-building by looking at the two major ways of creating a world; from the bottom-up or from the top-down.
The basic methods of world-building by looking at the two major ways of creating a world; from the bottom-up or from the top-down.
Visit the Knowledge of Gyaan, a library formed out of the skull of a long-dead goddess located in the Astral Plane.
The first step to creating a world is to begin conceptualizing it. With just a few questions, you can begin making your own world!
Visit the sixteen Gate-Towns that circle the Outlands. Each Gate-Town offers access to one of the sixteen major Outer Planes.
Introducing knowledge checks that allow players to feel connected to the world and their characters.
Explore the Para-Elemental Planes of Ice, Magma, Ooze, and Smoke, the borders between the major elemental planes!
Are you tired of boring combat? There are a variety of ways to spice up your combat, here are a few of my favorites.
Explore the Negative Quasi-Elemental Planes of Ash, Dust, Salt, and Vacuum, the joiners of the major Inner Planes and the Negative Energy Plane.
Explore the Positive Quasi-Elemental Planes of Lightning, Mineral, Radiance, and Steam, the joiners of the major Inner Planes and the Positive Energy Plane.