Visit the sixteen Gate-Towns that circle the Outlands. Each Gate-Town offers access to one of the sixteen major Outer Planes.
Visit the sixteen Gate-Towns that circle the Outlands. Each Gate-Town offers access to one of the sixteen major Outer Planes.
Introducing knowledge checks that allow players to feel connected to the world and their characters.
Explore the Para-Elemental Planes of Ice, Magma, Ooze, and Smoke, the borders between the major elemental planes!
Are you tired of boring combat? There are a variety of ways to spice up your combat, here are a few of my favorites.
Explore the Negative Quasi-Elemental Planes of Ash, Dust, Salt, and Vacuum, the joiners of the major Inner Planes and the Negative Energy Plane.
Explore the Positive Quasi-Elemental Planes of Lightning, Mineral, Radiance, and Steam, the joiners of the major Inner Planes and the Positive Energy Plane.
Horrifying and strange, these supernatural haunts are the deadliest of traps.
The Energy Planes of Negative and Positive are considered to be the most hostile to life in all the planes - but how can the planes of life be so deadly?
We go over how to create cleric subclasses and the main things to look out for in your own homebrew.