Journey through the blazing fires of the Plane of Fire, visit the City of Brass, and take on the elementals of fire.
Journey through the blazing fires of the Plane of Fire, visit the City of Brass, and take on the elementals of fire.
Fleeing for your life or chasing after the thief, chases can be an exciting part of your game… it just needs a bit of reworking.
This plane is made up of hundreds of planets that stretch across dim red sky. Those who wander onto this plane become prisoners, unable to leave the Tartarien Depths of Carceri.
A training system that provides a bit more drama at the table. This system is designed with usage dice and slowly building up your progress towards gaining proficiency in skills, tools, and more.
Journey through the Ever-Changing Chaos of Limbo, this elemental soup of matter and energy constantly changing in and out of its form.
Encounters against colossal, world-ending creatures shouldn’t be treated the same way as a typical encounter. These homebrew rules provide ways to create a colossal and cinematic experience for the table.
Venture into the horrifying Nine Hells of Baator, where devils plot and the Blood War rages on.
We are creating a purpose for all those Musical Instruments proficiencies and providing a Popularity mechanic for them to interact with.
The Outlands, the center of the Great Wheel cosmology where all the Outer Planes rotate around the Spire.
We discuss how to create better homebrew for making and designing Bard Subclasses and create a bard subclass, the College of Cacophony, to demonstrate how subclasses can be designed.