A plane of howling, never-ending wind, of dark, twisting tunnels and the home for those banished.
All in The Planes
A plane of howling, never-ending wind, of dark, twisting tunnels and the home for those banished.
A plane of cogs, laws, and order - many assume that Mechanus is the clockwork of the multiverse.
The Plane of Water hides many mysterious under the Darkened Depths, though those that can’t swim below the surface may never find it.
Sigil, also known as the City of Doors or the Cage, is the planar metropolis and nexus of the multiverse.
The riotous realm of change is home to ever-shifting dangers, powerful beings imprisoned for all time and the struggling settlements of genasi.
The Astral Plane is the space between everything, and is the nothingness of everywhere.
A dark mirror to the material plane, this dreary land is not a welcoming place for the living.
Visiting the Feywild can be a dangerous proposition for any adventurer, but its otherworldly beauty is worth the risk.
The planes, the material world and the cosmology of Dungeons & Dragons. This new series shows how you can use it in your games and how it all works.