Why you should never build monsters with class levels, as it only destroys the flavor and mechanics of the game.
All in Mechanics
Why you should never build monsters with class levels, as it only destroys the flavor and mechanics of the game.
A walkthrough on creating roguish homebrew subclasses and an example of one, the Torturer!
These simple mechanics can help spice up your own games, giving you new options to better reflect your table!
We should all bring in this mechanic from 4e to create more interesting fights and encounters.
Breaking down how weapons work and function within Dungeons & Dragons.
It’s dangerous trying to survive the Wilds! We expand the rules around the environments, creating new challenges for when it comes to exploration.
Build the perfect traps and snares with this new tool for 5th edition!
Three monster templates to be used on beasts to boost their power, place them on the elemental planes, and to create powerful lords who watch over the beasts.
Introducing knowledge checks that allow players to feel connected to the world and their characters.