We go over how to create cleric subclasses and the main things to look out for in your own homebrew.
All in Mechanics
We go over how to create cleric subclasses and the main things to look out for in your own homebrew.
Creating characters with Ability Scores not tied to their lineage, but rather their class.
Fleeing for your life or chasing after the thief, chases can be an exciting part of your game… it just needs a bit of reworking.
A training system that provides a bit more drama at the table. This system is designed with usage dice and slowly building up your progress towards gaining proficiency in skills, tools, and more.
Encounters against colossal, world-ending creatures shouldn’t be treated the same way as a typical encounter. These homebrew rules provide ways to create a colossal and cinematic experience for the table.
Creating a purpose for Musical Instruments and providing a Popularity mechanic for them to interact with.
We discuss how to create better homebrew for making and designing Bard Subclasses and create a bard subclass, the College of Cacophony, to demonstrate how subclasses can be designed.
A system designed to make the exploration pillar more engaging and provide a more exciting way to travel the worlds!
We discuss how to create better homebrew for making and designing Fighter Subclasses and we create a fighter subclass, the Powder Mage, to demonstrate how subclasses can be designed.