Words have power, at least, that’s what Chris likes to tell me. Now how do we reward our players for using their words?
All in Mechanics
Words have power, at least, that’s what Chris likes to tell me. Now how do we reward our players for using their words?
It can be hard creating appropriate combat encounters for your party. Stephen shows the math behind great combat challenges!
When a character is a smooth talker, that doesn’t mean that the player is, nor should you expect them to be.
There’s no targeting in DnD! Though we can use clever storytelling to accomplish the purposes of targeting.
How do you decide when an Illusion is an illusion and not a solid tree? I have a few ideas to help!