We begin pricing out all the items in the DMG under the A section.
All in Homebrew
We begin pricing out all the items in the DMG under the A section.
Our series continues as we go over permanent damage, bonuses to ability scores, and more!
As we continue our series on pricing magic, we go over permanent items, charges on wands, and magical enhancments to armor and saving throws.
Additional conditions to codify existing conditions and provide granularity to your games.
Second part to figuring out the pricing behind magic, spell scrolls, and conditions!
Part 1 of a new series focused on creating prices for magic items and going into the formulas so that you can make your own prices.
Gems are potent magical objects, one just needs to know how to unlock them with their Gemologist’s Supplies.
Our second part to festival games, all focused on mental and social skills at a fair.
Mini-games, both for characters and players, to represent different games at a festival, fair, or other events.
This tool is for engraving swords, crowns, and any other object you can get your hands-on with a few magical effects you might grave on them.