As we continue our series on pricing magic, we go over permanent items, charges on wands, and magical enhancments to armor and saving throws.
All in Homebrew
As we continue our series on pricing magic, we go over permanent items, charges on wands, and magical enhancments to armor and saving throws.
Additional conditions to codify existing conditions and provide granularity to your games.
Second part to figuring out the pricing behind magic, spell scrolls, and conditions!
Part 1 of a new series focused on creating prices for magic items and going into the formulas so that you can make your own prices.
Gems are potent magical objects, one just needs to know how to unlock them with their Gemologist’s Supplies.
Our second part to festival games, all focused on mental and social skills at a fair.
Mini-games, both for characters and players, to represent different games at a festival, fair, or other events.
This tool is for engraving swords, crowns, and any other object you can get your hands-on with a few magical effects you might grave on them.
Catch the big one with your Fishing Tackle as you fish for sharks, dire bass, and more!
A system for running a gang, thieves’ guild, or some other illicit organization.