A simple system for conducting trade for when your players decide to become merchants instead of saving the world.
All in Homebrew
A simple system for conducting trade for when your players decide to become merchants instead of saving the world.
Visit the trading outpost of Ikiuku, a small city in the Plane of Air facing a dangerous future against the wind dukes.
Build the perfect traps and devious snares with your Snarecrafter Tools.
A city far below the surface of the world, populated by dark elves who present a beautiful city, surviving the harsh conditions of the underworld.
Three monster templates to be used on beasts to boost their power, place them on the elemental planes, and to create powerful lords who watch over the beasts.
Visit the Knowledge of Gyaan, a library formed out of the skull of a long-dead goddess located in the Astral Plane.
Introducing knowledge checks that allow players to feel connected to the world and their characters.
Horrifying and strange, these supernatural haunts are the deadliest of traps.
We go over how to create cleric subclasses and the main things to look out for in your own homebrew.