We go over ten important rules for creating dungeons and ensuring that they are blast to adventure in.
All in GM Skills
We go over ten important rules for creating dungeons and ensuring that they are blast to adventure in.
We go over 10 ways to keep your party from just resting after every encounter.
How do you rule at your game table? Are you making the best rulings possible?
The terrain can be just as much an adversary to the party as any monster can be. When you use the terrain smartly, you create more exciting encounters!
Let’s discuss the basics of thieves’ cant and how you can bring it to your tables.
The importance of quest-building and how to make questing fun for the table!
Can you use Acrobatics to climb a wall? Is Athletics just a bad version of Acrobatics?
When is the best time to use Investigation? Is Perception really better for everything?
Merchants have a tough job, buying and selling wares across the lands. But in a magical world, how do they go about protecting themselves?