Let’s discuss the basics of thieves’ cant and how you can bring it to your tables.
All in GM Skills
Let’s discuss the basics of thieves’ cant and how you can bring it to your tables.
The importance of quest-building and how to make questing fun for the table!
Can you use Acrobatics to climb a wall? Is Athletics just a bad version of Acrobatics?
When is the best time to use Investigation? Is Perception really better for everything?
Merchants have a tough job, buying and selling wares across the lands. But in a magical world, how do they go about protecting themselves?
We look at how to highlight players and their classes, giving them the spotlight and prepping encounters for them.
Let’s talk about how to set up Adventuring Days and creating better games at the table!
Tips and tricks for stocking a dungeon with rooms, monsters, and more!
100 quests, adventures, and plot ideas to be used for those who use tools.