What senses do you use to describe a scene?
All in GM Skills
Just how much should you be paying your adventurers? And if you do pay them, what do they do with it?
An exploration of DCs and what you can accomplish with each skill at various DCs.
We discuss the practices of hiding the DC from players and having it revealed to them.
Why you should never build monsters with class levels, as it only destroys the flavor and mechanics of the game.
Dungeons can take place anywhere and shouldn’t just be confined to dark, wet, underground complexes. We look at how to build an above-ground dungeon!
What makes an idea unique? How do you come up with original concepts? What is stealing an idea?
Encounters are often focused on fighting monsters, but how can you turn slogfests into interesting encounters?
We go over how to address tricky situations where the rules the GM makes don’t match the rules the Player is hoping for.