Dungeons can take place anywhere and shouldn’t just be confined to dark, wet, underground complexes. We look at how to build an above-ground dungeon!
All in GM Skills
Dungeons can take place anywhere and shouldn’t just be confined to dark, wet, underground complexes. We look at how to build an above-ground dungeon!
What makes an idea unique? How do you come up with original concepts? What is stealing an idea?
Encounters are often focused on fighting monsters, but how can you turn slogfests into interesting encounters?
We go over how to address tricky situations where the rules the GM makes don’t match the rules the Player is hoping for.
Terrain is an important part of an encounter, allowing you to create a memorable fight. Today we go over the Dos and Don’ts of using terrain.
Teamwork is one of the defining traits of RPGs. Teamwork Checks allow members to work together and overcome challenges, succeeding as a team.
We go over the basics of creation nations and how they might function within a world.
It’s dangerous trying to survive the Wilds! We expand the rules around the environments, creating new challenges for when it comes to exploration.
The Wilds are the untamed wildernesses in different stages of their war against the strict order of civilization.