Deep Dive - The Owlbear

Deep Dive - The Owlbear

We don’t normally do this, but we createed a bit of homebrew so you can design your own Owlbear! We hope you enjoy this bit of fun and our article on their history!

If we had to rank the ugliest Dungeons & Dragons monsters, the Owlbear is definitely near the top along with the otyugh and the AD&D orcs. The Owlbear was created by Gary Gygax who was looking for new monsters for his players to fight. He found this kaiju monster toy in a small shop that labeled it as a ‘prehistoric animal’ and, along with other great monsters like the rust monster and the bulette, inducted it into the game. While the Owlbear was originally modeled by a toy company in China, it’s growth and development in Dungeons & Dragons can be credited to Gary Gygax and all the designers after him. 

Tony DiTerlizzi, 2013

Tony DiTerlizzi, 2013

If you find yourself curious as to what the original toy Gygax designed the Owlbear off of, luckily Tony Diterlizzi, the awesome artist who did a lot of work for Planescape, shared it on his blog as well as a few others that Gygax had created. It’s fascinating to see these old chinasaurs and makes you want to run to a dollar store and see what horrifying ‘dinosaurs’ you can find to throw at your own party.

Owlbears, Rust Monsters, and Bulettes, Oh My!

OD&D - Owl Bear

No. Appearing: 2-5
Armor Class: 5
Move: 12”
Hit Dice: 5
% in Lair: 40%
No. of Attacks: 2 claws/1 bite
Damage/Attack: 1-6/claw****, 1-12/bite
Treasure: C
****
hug on score of 18 or better causes 2-16 points of additional damage

The Owlbear, or as it was actually introduced Owl Bear, was featured in the supplement, Greyhawk (1975). The story behind its creation was that Gygax used a plastic toy from the Godzilla movies created by the company in Hong Kong. These toys were the inspiration behind a few of the early monsters Gygax used in his early games. Tim Kask, one of the first playtesters who later became the editor for Dragon magazine tells the story as follows:

There once was an unknown company in Hong Kong that made a bag of weird animal-things that were then sold in what once were called dime stores or variety stores for like $.99. I know of four other very early monsters based on them. Gary and I talked about how hard it was to find monster figures, and how one day he came upon this bag of weird beasts…He nearly ran home, eager as a kid to get home and open his baseball cards.
Tim Kask, Forums on Dragonsfoot.org

Kask goes on to say that the figures were the inspiration for the rust monster, purple worm, carrion crawler, umber hulk, and, of course, the Owlbear. Looking at a picture of this odd yellow-colored toy, we aren’t sure how he thought the creature looks like a combination of a bear and an owl. It seems more like a twisted version of Big Bird from Sesame Street if Big Bird was a flesh-eating, homicidal maniac.

The creature that Gygax created is described as having a ‘horrid visage and disposition’ but we suppose if people kept calling us horrid looking, we’d be angsty too. Their bodies are furry with thick skin, and its head has feathers covering most of that area. Our poor genetically confused creature is one nasty customer, as it had multiple dangerous attacks. The Owlbear was able to attack with its giant beak, though calling the thing on its face a beak doesn’t really do it justice as it is a massive curved protrusion. While the attack is actually listed as a bite, we’re sure its not the Owlbear’s teeth that cause the damage. We’re convinced it’s the beak that the creature tries to impale you upon that does most of the damage.

Next up for our horrifying genetic mistake is that it gets a bit goofy with its claw attacks. Instead of trying to open your head with its can-opener beak, the Owlbear can make two claw attacks. If the DM rolls an 18+ on the attack, the Owlbear gets to hug you. Now, this isn’t a nice gentle squeeze from grandma, but a hug from a creature that is 8 feet tall and weighs around 1,500 pounds. You’ll take 2-16 points of damage and settle for a handshake next time.

Greyhawk, 1975 TSR Inc.

Greyhawk, 1975 TSR Inc.

Basic D&D - Owlbear

Armor Class: 5
Hit Dice: 5
Move: 120’ (40’)
Attacks: 2 claws/1 bite
Damage: 1-8 each
No. Appearing: 1-4
Save As: Fighter 3
Morale: 9
Treasure Type: C
Alignment: Neutral

The Owlbear is introduced in the Dungeons & Dragons Basic Set (1971) followed by the Basic Sets from 1981 and 1983. For such a confusing and strange creature, the description is incredibly brief and a bit… strange. We understand why the Owlbear would live in the deep dark forest, but underground? Owls and bears live in the forest, not a dungeon. Described as a bear-like creature with an owl head, there is no picture in the book, leaving our imagination to conjure up all sorts of horrible visions, speaking of horrible… they are still described horrid, which we are sure only makes the Owlbear angrier. 

The Owlbear is described as being over 8 feet tall when it’s standing on its hind legs and weighs over 1,500 pounds, this doesn’t paint a very cuddly picture. They are also described as being foul-tempered and that they attack when encountered as they are always hungry. Now, what could you imagine a ferocious Owlbear likes to eat? Well, you probably guessed correctly and its meat, and guess what humanoids are made of… meat! So, the Owlbear is just one more monster in the long line of them that likes to eat your character. Tasty.

The Owlbear retains their painful hug, but now it only happens if they hit you with both claws instead of just getting a high roll on the attack. Add that to the potential of being hit three times and you could be having a very bad day very quickly. Their hit dice are nothing to scoff at either, as a White Dragon in this version only has 6 HD. They also have an AC of 5, which is surprisingly decent, especially for a creature that is unable to wear armor. So now we have a giant owl-headed bear with a good amount of hit points and decent armor that can hug you to death. Fun times.

 The Owlbear later gets some time to shine as it shows up in Dungeons & Dragons Game set (1991), the Dungeons & Dragons Rules Cyclopedia (1991), the Classic Dungeons & Dragons Game set (1994), and the Dungeons & Dragons Adventure Game set (1999). Unfortunately, the creature’s stats and descriptions never see an update.

AD&D - Owlbear

Frequency: Rare
No. Appearing: 2-5
Armor Class: 5
Move: 12”
Hit Dice: 5+2
% in Lair: 30%
Treasure Type: C
No. of Attacks: 3
Damage/Attack: 1-6/1-6/2-12
Special Attacks: Hug
Special Defenses: Nil
Magic Resistance: Standard
Intelligence: Low
Alignment: Neutral
Size: L (8’ tall)
Psionic Ability: Nil

Monster Manual, 1977 TSR Inc.

Monster Manual, 1977 TSR Inc.

The Owlbear appears in the Monster Manual (1977) and this edition brings it just a bit more information to chew onBefore we dive into talking about this horrid beast, we have to talk about the picture that comes along with the description. The drawing is based on the toy that was the inspiration for the Owlbear, and it is incredibly spot on… in the worst way. Its body looks nothing like a bear and its head has no resemblance to that of an owl, and the last time we checked a bear doesn’t have a giant tail. We’re not sure why it’s arms and legs have less hair on them, but they are noticeably paler than the rest of the body. It has a hunchback and a strange gizzard-like neck. The head is…ridiculous is the only appropriate word for it, it looks like it’s wearing a strange looking hat made of what we can only assume is feathers. The face is less of a face and more of one giant beak with tiny little teeth and one narrow eye. Thank goodness for the Owlbear that the only other picture on the page is that of the otyugh, who has a face, not even a mother could love.

The Owlbear gets a tiny bit of backstory, as it is surmised that the creation of this foul beast may have come about at the hands of a wizard, which is just code for 'Nobody wanted to think too hard about a bear and an owl getting it on'. This makes us feel slightly bad for the Owlbears, they are incredibly grumpy and hungry and they didn’t ask for this life!

Owlbears are described as a combination of brown fur and yellow feathers, it’s beak is a much lighter color, from yellow to ivory. They can still weigh up to 1,500 pounds, and it’s cruel eyes are usually red-rimmed, as if it had been crying. Maybe it saw itself in a mirror, the highly polished shield of a paladin perhaps, and finally saw what it looked like. We feel for it, that’s a daily occurrence for us. 

The Owlbear can be found in deep dark forests or underground labyrinths. While exploring those lost ruins and labyrinths, you may also stumble across Mr. and Mrs. Owlbear in their lair, and there is a 1 in 4 chance that they’ll have a few little ones running around. There is also a chance that their young haven’t hatched yet and that there are up to 6 eggs just ready to be plundered by adventurers for a nice omelet. Since the Owlbear comes from an egg, we have to figure that the genetic experiments resulted in more owl DNA than just the strange owl head and feathers. Now, we talked about using the Owlbear eggs to make an omelet, but before you get that fire going, let’s talk about gold. Owlbear eggs are worth up to 2,000 gold while the young go for 5,000 gold. Of course, the Owlbears aren’t just going to let you take their young, Owlbears fight to the death, no matter the stakes plus there is a 50% chance that the Owlbear ‘cubs’ you are hoping for will be full-grown and fight side by side with mom and dad.

The rest of the Owlbear is largely unchanged from the previous editions and they are still known for giving their bear hugs, though it states that anywho is locked in this hug takes the damage at the start of the Owlbear’s turn every round… which is gotta be horrifying for those trying to save their party member. All they see is the fighter get a massive hug, and then they start hearing screams as bones begin breaking and the gleaming owl beak of the Owlbear begins pecking and biting into the fighter’s head, trying to break it open like a kinder egg… We wonder what the surprise will be! Probably nothing, we all know that fighters aren’t the brightest. 

2e - Owlbear

Climate/Terrain: Temperate Forest
Frequency: Rare
Organization:
Pack
Activity Cycle: Late afternoon/early evening
Diet: Carnivore
Intelligence: Low (5-7)
Treasure: (C)
Alignment: Neutral
No. Appearing: 1 (2-8)
Armor Class: 5
Movement: 12
Hit Dice:
5+2
THAC0:
15
No. of Attacks:
3
Damage/Attack: 1-6/1-6/2-12
Special Attacks: Hug
Special Defenses: Nil
Magic Resistance: Nil
Size: L (8’ tall)
Morale:
Steady (11-12) + Special
XP Value: 420

Monstrous Compendium Volume One, 1989 TSR Inc.

Monstrous Compendium Volume One, 1989 TSR Inc.

The Owlbear appears first in the Monstrous Compendium Volume One (1989) and is later added to the Monstrous Manual (1993). The picture in the Monstrous Compendium gets slightly better and features just the top half of the ferocious beast and you can make our more details! Wicked claws, horrifying owl beak and… teeth… lots of teeth. It’s like staring into the mouth of a penguin and being horrified by what you see. In the Monstrous Manual, we get a full-color drawing of the beast by Tony DiTerlizzi and it is as whimsical as anything else he has drawn! Brown fur with owl feathers, a tongue sticking out, and wicked claws… we still don’t want to get lost in a forest with one of them, but at least it won’t be as embarrassing to die by this beast than before. No one wants to die to a homicidal Big Bird.

Monstrous Manual, 1993 TSR Inc.

Monstrous Manual, 1993 TSR Inc.

Their description and background remain the same except for a few humorous additions, and it's actually kind of sad. Typically in 2e, we get a full page of information about the exotic life of the creatures and how they reside in their ecosystem with words crammed into every part of the page… the poor Owlbear has plenty of room leftover on the page and has a glaring block of white space that could be used to give it a more interesting backstory and ecology! Unfortunately, that’s not the case. Instead, our Owlbear is still created by a mad wizard, it is implied that upon creation, the Owlbear killed the wizard. We hope it was a slow and painful death, Mother Nature should not be screwed with in such a horrifying way. The Owlbear also gets its own language, if you consider screeching at various pitches a language, we can only imagine the terror of being trapped in a labyrinth and hearing that noise echoing throughout the maze.

How and where they live also remains mostly the same, and now they can also live in caves and hollow tree stumps. Caves we get, but hollow tree stumps? That had to be one big ass tree, especially if they expect there to be a pack of them. Speaking of packs, when an Owlbear couple decides to settle down and make a family, they claim up to two square miles as their own. Don’t trespass, as they are very touchy about visitors, and will try to kill you immediately. As we have mentioned before, the Owlbear will fight to the death. Now you can use that to your advantage, as their crazed fury blinds them to the dangers you can create for them. The text suggests that you lure them off a cliff or drop a bunch of boulders on them. It does go on to say, of course, that is only if you can find a cliff. Even with a low Intelligence, we’re pretty sure the Owlbear won’t do this, but if it does, you’d better hope you’re not being hugged when it happens.

We are given a bit of information in regards to the ecology of the Owlbear and the text describes a creature that lives with the results of two creatures being smashed together through magic. Living 20 years, they are warm-blooded animals, like a bear would be, but like an owl, their cubs are hatched from what must be really, really large eggs. They are carnivores and are only interested in anything tasty like rabbits, snakes, bears, and one must always humanoids because we are incredibly delicious. Their sleep patterns are a lot like that of a teenager in that they don’t rise until noon and then hunt all afternoon and night until they tucker themselves out and go to sleep at midnight. They hate the cold and their bear tendencies shine through in the winter when they hibernate, though there are rumors of arctic Owlbears… so watch out. Lastly, they can’t be domesticated, and why anyone would ever want one is beyond us. If you need a hug that badly, go visit your mom. They are captured and sold in markets throughout the world, where they command a high price and many a powerful person has purchased an Owlbear to serve as an unwitting protector of their owner’s property. 

Dragon #214, 1995 TSR Inc.

Dragon #214, 1995 TSR Inc.

In 1995, we are given an interesting article in Dragon #214 (February), the Ecology of the Owlbear by Johnathan Richards. This article tells the story of how two adventures almost got themselves killed by Owlbears. The two adventurers, a grizzled old veteran Griff, and a young apprentice Colin who has no business going out in the wilderness track down an Owlbear and use honey to distract the Owlbear to kill it with a poisoned crossbow bolt. Of course, you’d assume that Griff, who basically brags to know everything about Owlbears would know that some Owlbears mate and have babies. While Griff is skinning the first Owlbear, the second Owlbear comes out of a cave and gets a little upset, and we might say unreasonable, and begins attacking the two. Somehow, they survive the encounter and find a few Owlbear eggs to sell in the market. 

Now, this piece in the article is especially interesting because they provide ways of augmenting the normal Owlbear and giving it even more, owl and bear traits, this does make a stronger monster but does give it a lot more flavor to its mechanics. Owlbears, even after you killed them, still want to fight for several more rounds before it finally decides to die… We recommend distracting them with the one thing bears apparently can’t resist. Honey! Honey is one of the few things that an Owlbear loves to eat, the other things being you and anything else filled with delicious meat. 

Owlbears, like bears, mark their territories by sharpening their claws on trees, though they can’t climb a tree… which seems a bit weird seeing as how bears can climb trees and owls can roost in them. Luckily for you though, you can hide in a tree and be safe from the horrid beast below you on the forest floor, unlucky for you because you are stuck in that tree. Owlbears are known for waiting days, angrily waiting for you to come down so it can’t show you just how pissed off it is. They are also known for being so strong as to knock fully matured trees down, so there’s that too. 

This updated Owlbear also gains a few other characteristics of its owl half, like it can swivel its head a full 270 degrees and can quickly whip its head back and forth with ease. In the realm of the weird, the Owlbear has a third transparent eyelid that provides an extra layer of protection, as the young Colin finds out when he tries to blind the Owlbear by throwing dirt into its face. Just as the owl does, the Owlbear tears its food into chunks and doesn’t bother chewing as it gulps those chunks down. What it can’t digest gets turned into leftover pellets that it spits up as owl pellets.

Monstrous Compendium Annual Volume Three, 1996 TSR Inc.

Monstrous Compendium Annual Volume Three, 1996 TSR Inc.

At the end of the article, we are introduced to two new Owlbears, which are later reprinted in the Monstrous Compendium Annual Volume Three (1996). The Artic Owlbear and the Flying Owlbear. As you can probably guess, one lives in the cold and snow, and the other can fly. The Arctic Owlbear has more hit dice than our regular Owlbear and is a snowy white color, giving it great camouflage as it waits in the snow, ready to pounce. Also, its a mix of a polar bear and a snowy owl. The Flying Owlbear can fly, which is a very disturbing thought. As if dealing with a regular Owlbear isn’t bad enough, now it can rain down death from the sky and are incredibly stealthy and hard to notice until the wizard suddenly learns to fly and soars away to be eaten in the clouds.

The last Owlbear of 2nd edition is featured in Dungeon #63 (July 1997) and is part of an adventure called Hunt for the Heirophant by Chris Doyle. The Owlbear featured is a Dire Owlbear of immense size and strength, it has more hit points, deals more damage and is a ferocious brute who was placed in stasis because a wizard wanted to use it as a guard. The party must fight the Dire Owlbear and the wizard asks that they don’t kill it… which we are sure is going over well for the fighter caught in its hug and is currently being lobotomized by a bird beak.

Dungeon #63, 1997 TSR Inc.

Dungeon #63, 1997 TSR Inc.

3e/3.5e - Owlbear

Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple +5/+14
Attacks: Claw +9 melee (1d6+5)
Full Attack: Claw +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5ft.
Special Attacks: Improved Grab
Special Qualities: Darkvision 60 ft., low-light vision, scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8
Feats: Alertness, Track
Climate/Terrain: Temperate forests
Orgnization: Solitary, pair, or pack (3-8)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6-8 HD (large); 9-15 HD (Huge)
Level Adjustment: -

Monster Manual, 2003 WotC

Monster Manual, 2003 WotC

The owlbear appears in the Monster Manual (2000/2003) and before we talk about the shockingly small amount of information our fine-feathered and furry-murder-beast received in this edition, we first have to discuss the Owlbear’s picture. It’s once again back to standing upright and its arms are these odd feather-covered appendages that look more like wings than arms. Its yellow-brownish color gives it a regal look which would be great if its facial expression wasn’t one that said it was going to rip your throat out. All in all, it looks like a person dressed up in a giant bird suit screaming because they can’t get out. Or maybe someone is playing a horrible prank on a bear and glued on some feathers and a beak, and the bear is upset… either way, probably best not to get too close, they look dangerous.

The short description provided leaves a lot to be desired, but that doesn’t mean there isn’t anything to talk about. They are active during day or night, and it largely depends on the available prey in the area, so now breakfast is no longer safe from them. Eggs and young Owlbears still fetch a handsome reward, and now you have the privilege of paying an exorbitant amount, 2,000 gp, to an Owlbear trainer if you want one of your very own… which, is probably the safest thing to do. If the Owlbear is going to murder someone, its better that its the trainer and not you… that way you can get your 2,000 gp back from the thoroughly shredded body. Finally, the term ‘hug’ is dropped, as the attack is now referred to as an improved grab ability and honestly… kind of miss the idea of the Owlbear squeezing people to death like their a tube of toothpaste and it's trying to squeeze every drop of toothpaste out.

Fortunately for us, the Owlbear appears in many other places during this edition and even appears as an Owlbear Skeleton in the 3.5 Monster Manual! The creature provided is based on a template for creating skeletons, so while it doesn’t build on the lore… it does mean that just when you thought you were safe, clearing the nearby lands of Owlbear infestations, you now have the distinct possibility of having to fight one of these undead monsters. Life isn’t fair sometimes.

In the Forgotten Realms supplement Unapproachable East (2003), you can take your very own Owlbear feat called the Owlbear Berserker. Your barbarian lodge totem is an Owlbear and when you take this feat you get to make an unarmed attack, dealing 1d6 points of damage with a successful grapple check. We assume it's based on the owlbear’s hug ability since you probably don’t have a giant beak to peak it with when the target is grappled.

Unapproachable East, 2003 WotC

Unapproachable East, 2003 WotC

Bestiary of Krynn, 2007 WotC

Bestiary of Krynn, 2007 WotC

After that comes a few other variant Owlbears, like the Flying Owlbear in the Dungeons #84 (January 2001) adventure The Dying of the Light, or the Ancient Owlbear in the Dungeon #107 (February 2004) adventure Mellorn Hospitality. The last type of Owlbear in this edition appears in the Bestiary of Kyrnn (2004, 2007) which has an Ankholian Undead Owlbear as one more creature to feed our nightmares. The Ankholian Undead is a template that you can apply to any monster you want and provides several additional undead abilities that provide a far more fearsome opponent than some sort of skeleton. An interesting fact about Ankholian undead creatures is that they get a breath weapon that gives them the ability to spew a 30-foot cone of green flame that doesn’t burn you, instead, it does slams you with cold damage and its usable once per minute. And just when you thought that that pack of Owlbear Skeletons would be the worst thing you had to face today…

4e - Owlbear

Level 8 Elite Brute
Large fey beast / XP 700
Initiative +6 / Senses Perception +12; low-light vision
HP 212; Bloodied 106; see also stunning screech
AC 22; Fortitude 22, Reflex 19, Will 20
Saving Throws +2
Speed
7
Action Points 1
Claw (standard; at will) Reach 2; 12 vs. AC; 2d6+5 damage
Double Attack (standard; at will) The owlbear makes two claw attacks. if both claws hit the same target, the target is grabbed (until escape).
Bite (standard; at will) Grabbed target only; automatic hit; 4d8+5 damage.
Stunning Screech (free, when first bloodied, encounter) Close burst 1; +10 vs. Fortitude; the target is stunned (save ends).
Alignment Unaligned / Languages -
Str 20 (+9) Dex 14 (+6) Wis 16 (+7) Con 16 (+7) Int 2 (+0) Cha 10 (+4)

The Owlbear appears in the Monster Manual (2008) and the first thing that we should mention is that they are now considered fey beasts… will get back to that. To keep up our tradition, let’s talk about the artwork. It looks good… suspiciously too good, which makes us wonder if some sort of Big Owlbear lobby is out there and bribed WotC to make a fearsome, scary, and accurate drawing of an Owlbear. Long claws, deadly beak, and a beautiful blending of feathers to fur… it took up till 4th edition to finally get some good artwork of the Owlbear and it was worth it.

Monster Manual, 2008 WotC

Monster Manual, 2008 WotC

Going back to the fey beast, the creature is no longer described as the creation of an insane wizard, but a predator from the Feywild. They live in the forest and in caves, hunt either during the day or night, mate, and reproduce. They somehow slipped over to the natural world and as far as we are concerned, the Feywild can have them back.

The claw/grab/crush attack, formally known as the hug attack remains, with the Owlbear grappling the target if it hits with both claw attacks and automatically bitting any target they grab on to. Owlbears also gain a new attack called the Stunning Screech, which allows them to screech so loud it will make your ears bleed and cause you to be stunned. It will then charge you down and begin attacking you with even more aggression and renew its tight squeeze to get at your meat flavored filling. 

We are also introduced to the Winterclaw Owlbear, which is just a meaner, colder, and probably angrier Owlbear. While the Winterclaw loses its Stunning Screech, it gains a new cold attack known as Frost Wall. While this ability no longer stuns their prey, it instead sends out literal ice and immobilizes their target so that the Winterclaw can hang out a bit, talk about life and then begin squeezing you like a twinkie. 

The lore goes on to describe how the inhabitants of the Feywild like to tame the Owlbears, using them to guard their territories. This is further expanded on in the Monster Vault Box Set (2010) which provides several new Owlbears to hug your party to death as well as a bit more information about the ecology of the Owlbear. They are gifted with the vision of the owl and the raw power of the bear. They just love to kill things and if they are in a prey-rich area, they will strew their territory with lots of dead bodies to attract scavengers. They will then sneak up on those pesky scavengers and eat them, displaying any leftovers to attract even more scavengers for it to lazily feed on. 

Most describe the lairs of these Owlbears as horrendously smelly, and we are sure that the smell of rotting meat has to be bad… though some in the Feywild use this to their advantage and specifically set up their treetop communities over the lairs of these smelly Owlbears. The elves will have their beautiful cities guarded below them by the Owlbears, and hopefully, they have a constant strong wind to push away the overwhelming stench. This book also provides information on Young Owlbears, Trained Owlbears, and the Wind-Claw Owlbear who gets a new ability called Disembowel. Much like a massive hug, the Wind-Claw can attack you twice with its claws. If it hits on both attacks, it stuns you by disemboweling you… We are pretty confident that that would do a bit more than just stun us but probably kill us too. 

5e - Owlbear

Large monstrosity, unaligned
Armor Class 13 (natural armor)
Hit Points 59 (7d10 + 21)
Speed 40 ft.
STR 20 (+5) | DEX 12 (+1) | CON 17 (+3 ) | INT 3 (-4) | WIS 12 (+1) | CHA 7 (-2)
Skills Perception +3
Senses darkvision 60 ft., passive Perception 13
Languages -
Challenge 3 (700 XP)
Keen Sight and Smell. The owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell
Multiattack. The owlbear makes two attacks: one with its beak and one of its claws.
Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Monster Manual, 2014 WotC

Monster Manual, 2014 WotC

The Owlbear is introduced in the Monster Manual (2014) and the picture of the Owlbear is well-drawn and looks like a bear with an owl face. We’ve got some questions for the artists though, the Owlbear has had fur that has been brown, yellow, light yellow, dark brown, light brown, and is described as having the body of a bear… So why the sudden change to light purple? It may be nitpicking, but the purple color is throwing us off, along with it just feeling a bit uncanny. Honestly, we prefer the 4e version of the Owlbear whereas this just feels a bit too abstract with its strange arm wings. 

Luckily for us, the lore provided for 5e makes up for its odd artwork and the Owlbear, instead of getting one origin story, gets two. Our first story is that an insane wizard created the Owlbear, which makes for a good story but still has no basis in fact that anyone can find. There is still no name, and all we get is that the Owlbears probably killed their creator. Maybe the wizard’s name has been in front of us the whole time. Just like Frankenstein is actually the name of the doctor who created the monster, maybe Owlbear is the name of the wizard who created the monster! Just let that sink in, these creatures were created by the Archmage Owlbear and he created them in his image… err… name? Your welcome for fixing this bit of lore you never knew you needed.

Of course, their second origin story is from 4e and is that they are from the Feywild and somehow made the crossing over to the Material Plane. While this second story seems more plausible, but how much do you trust Elves? Let us ask that question a different way, how badly do you want there to be an Archmage Owlbear? You know which story we prefer. 

Focusing on the facts known about the Owlbear, it is still extremely mean and will attack anything or anyone on sight. They live in the deep dark forest or caves, and apparently, they are very bad housekeepers. Their lairs are made up of scattered bones, blood, and the remains of their victims. They live either by themselves or if they have fallen in love with the right Owlbear, you may encounter a happy family of our furry-feathered-murder-beasts. A lot of the lore is actually taken from 4e’s Monster Vault, though some of it is slightly rewritten, we still have elves using them to guard the ground beneath the tree-cities. While we are sure that the nearby neighbors of the elf-cities would complain about their property values dropping, no one in their right mind ever says anything since there is an Owlbear! 

The first of the two biggest changes to the Owlbear deals with how it attacks. While the claw and beak attack remain, there are no more hugs of any sort. Our incredibly friendly Owlbear no longer has any chance to grapple its target and squeeze it to death. Is this even the Owlbear anymore? That was its signature move and they decided to take it away! While the damage is relatively high for its challenge rating, it just isn’t that terrifying. This travesty has yet to be resolved and they have had 6 years to correct their error, so one has to imagine this was done on purpose. Shame on you WotC, shame on you.

The second change is kind of cool, although nothing will compensate for the loss of the hug attack. Building on the 4e Owlbear that could be tamed, 5e takes it one step further. An Owlbear can now be trained to do all sorts of ‘domesticated’ tasks. Hobgoblins use them as war beasts and certain giants keep them as pets. Out in the wild frontier, the inhabitants love themselves some Owlbear as they use them as guards, which isn’t exactly a new thing, but they also train them to be ridden. We are pretty sure riding into town on an Owlbear would make you the biggest badass the locals have ever seen. Of course, what is even more badass is that you could ride them in Owlbear races! The image of a dozen or so of these 1,500-pound creatures galloping around a dirt track in the middle of nowhere is both exhilarating and terrifying. Especially as a lot of the people bet on not just who wins but who gets eaten first by their vicious mount.


Unfortunately for the Owlbear, it is has largely been used as part of a random encounter and rarely provides much to the story across every edition of Dungeons & Dragons. Even in 5e, it appears in several adventures as a random encounter like in The Lost Mine of Phandelver (2014),  Princes of the Apocalypse (2015), and Storm King’s Thunder (2016). Our favorite half-bear, half-owl also appears in The Mushroom Plague (2019) by us, Dump Stat Adventures, sadly we also let the poor creature down and have it as a random encounter, though we do provide the chance for you to get your own Owlbear cub!

If you’re a DM and have a burning desire to watch your players freak out at the sight of this horrid creature, throw one into your campaign. If you are a player and you see one of these horrifying creatures running towards you and screeching like an owl out of hell, well… hopefully, you are playing 5th edition and you don’t have to worry about that massive bear-hug that will pop you like a pimple.

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Header Image: Monster Vault by Wizards of the Coast

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